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F1 Manager 2022

During my time at Frontier Developments, I worked on F1 Manager 2022 during pre-production and production in different areas of the art department.

· I worked as an Environment Artist creating main buildings next to the roads, pit buildings, and background buildings. I also worked on the creation of the roads, splines, material, terrain optimization and textures.

Later in development, I was in charge of the camera tracks, setting up the shots of the cameras to create the visuals following the cars and adapting them to the different types of cameras we’re using.

I also managed the outsourcing assets and provided feedback to the third-party studio helping us with the environments.

One of the interiors I was in charge of

One of the interiors I was in charge of

Credit

Credit