Hi everyone!
Being inspired for sci-fi and adventure games I started to work on this new prop to show and improve my modeling skills. I liked the final result and I have learned a lot about the creation of hard surface and its workflow, How fun! :D I have optimized this prop for video games so I have tried to optimize it as much I can, thus losing some detail, which in the same way, from the perspective that would be seen in video games would not be a problem. I could have optimized it more, like the cables for example, which consumes more polys I like and they are quite small on the screen, but since it is only a piece of a portfolio I decided to leave it like that. I took my time for the texturing part, since there were many different colors and versions that I liked so, in the end, I made a final version and alternative versions (easy!) Anywho, I felt like I needed to do a high-quality prop since all my previous work was center in full environments and its process. I hope you liked it and as always any feedback is welcome! :)
Torret R-101