Hi there!
I worked on this environment based on Sea of Thieves to understand and learn more about its art style. I imagined the type of cave you encounter after sailing the seas, at the end of the path, with treasures and useful objects for your trip, with this, I present you the Arcane Preformist's Apothecary Cave! Not everything has to be gold, right? Also, are you sure this place is abandoned or are you stealing from someone else?
This project was created in Unreal 5 but since the game is based on Unreal 4, in terms of optimization, polycount, lighting bakes, and VFX are created with the tools of Unreal 4 and its limitations. The level is completely playable and optimized to play.
The hero prop is based on a concept from https://www.artstation.com/drawmaevedraw which was on my radar for a long time. the Owl Stone on the walls is from a concept from https://www.artstation.com/marina_papetti and the rest of the props are made based on the Sea of Thieves game. Thanks for reading!
Beauty Shot
Gameplay demonstration. The idea of this environment is to be optimized and playable in a game so I recorded this video to have the feeling of how it looks during gameplay.
VFX Flame I created with Niagara system. It's just using unlit colors, the light that emits in the environment cames from a point-light attached to its blueprint.