Stylised Lab in Unreal Engine 5.
This time I wanted to work on a stylised environment focusing on low poly models optimized for any type of games from PC to Nintendo Switch or mobile, pushing a bit more the lighting for showcase purposes and VFXs for the final composition. The textures contains fake AO to give them more depth without affecting the performance as well as other techniques for optimization. This was a great project to develop a worldbuilding with not that many props but still creating a busy lab room with multiple variations.
Video Showcase
Trees and Bushes Master Material setup